![]() ![]() ![]() Oh also you should change the title of Gzdoom64 to Doom64 for Gzdoom, because its kinda misleading and sounds like its a new version of gzdoom. While gzdoom dont have those awesome gradient lights that Doom64 have, i find it quite nice that you managed to match the light of some maps with just colored sector (like the screen in staging area) however i dont like how some of the sky textures look in some level, for example the sky in the map "Void" (your screen with those 2 mancubus) the sky tile so much in vertical that looks kinda weird (and also i dont remember the void would have some kind of sky effect other than the fog. revenants and archviles stand out from other sprites because they dont match with the D64 darkstyle of monsters. i saw the pics in your website and i find it nice to be able to play doom64 levels in gzdoom (this just my personal opinion) but i dont think Doom2 sprites fits with doom64 sprites. ![]()
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